Add points to your attributesīased on the number of attribute points you receive from choosing your priorities, you'll now add those points to the starting attribute values you chose for your metatype. Resources: This is the character’s starting money.Ĭheck out pages 65-66 for more information on the Priority Table. You cannot put individual skill points into groups that you've put group points into. For example, if you choose Priority C for Skills, then you will have 28 points to distribute to individual skills and 2 points to put into 1 or 2 skill groups. The numbers are points that can be spent on individual skills and points that can be spent on skill groups. ![]() Skills: These are points that can be spent in skills. Characters that are neither of these should pick Priority E for this column. Magic or Resonance:This determines starting magic or resonance for mages and technomancers, respecitvely. These points must all be spent and cannot be spent on anything outside of those 8 attributes. The maximum value for these attributes is 6, with the exception of Humans, with a maximum Edge value of 7.Īttributes: These are points that can only be spent into normal mental and physical attributes (BOD, AGI, REA, STR, WIL, LOG, INT, and CHA). These points can be assigned to Magic, Resonance, or Edge. Special Points: These numbers appear in the parentheses in the Metatype column. Then you go to the Priority B row and choose from the remaining columns there. For example, if you choose Attributes as Priority A then you'll start with 24 points to distribute to your starting attributes. To use the table, you will choose one of those 5 columns as Priority A and have that as your starting value. The priority table has different values for Metatype, Attributes, Magic/Resonance, Skills, and Resources. Shadowrun 5th Edition uses the priority system during character creation to determine a number of starting values for your character.
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